No One is Closing Down HitGrab
Did I scare you? Every once in a while I attempt a social experiment. I postulate the most absurd statements and revel in the responses. I'm curious though... What made you click?
I have a theory. If you're reading this, you likely have a bias (either positively or negatively) towards me, HitGrab, or anyone associated with HitGrab. Otherwise, you wouldn't be here.
That bias is a clue. That clue is leading me towards a mystery. The mystery of curiosity. What sparks it? Wanting to understand why people do things is just the way I'm wired. I've spent a lot of time at HitGrab trying to gauge user behaviours in our games and super-imposing that gauge against real-world measurements. Some things would seem logical like: Michelle (my wife) will likely click the link with concern. And with good reason. We're buying a house, so HitGrab not being around directly affects her. (No worries babe.) ;) Others, aren't so logical: The idea of something closing down might re-ignite an old memory or stir ones curiosity due to a past experience or recent revelation.
The Rub
Without understanding social contexts, it's difficult to assess one's purpose behind a click. I don't necessarily know you, so I can't determine your reasoning behind the click you gave my post. Wouldn't it be great if social context could be built-in? That way, I could create something that has social viability, not just virality. Social interactions that have virality baked-in might be effective once. Social interactions that have viability baked-in have meaning that transcend the click.
My Theory
Social Games are going to have more and more baked-in social context to evolve the viral channels from simply having a closed-loop of connections (close friends, and others playing the games), to social contexts able to reach outside the realm of utility and into the realms of emotion and relevance between broad social connections.
Our Next Experiment
I'm very excited because at HitGrab we get to put this theory to the test with our next gaming title. We're attempting to reach into the lives of players and give more context and meaning to the ways they share their gameplay experience with others. I really wish I could give you more details about it because I'm salivating at the potential.
I'm Sorry
I'm sorry if I scared you about HitGrab's demise. I just wanted to give you a taste of some socially viable material for you to ingest while a very healthy HitGrab delivers our next title.
Thanks for caring :)
J.
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